BR-01 to SW-11: The Finish Catalogue Is Complete
When I wrote about why my K-Spinner canvases are numbered and never repeated, I explained the discipline behind the first three codes in my catalogue. This week, the system those canvases founded became complete. Every finish I offer—from two of the most examined films in modern cinema—now carries its own reference code, its own entry in my Reference library, and its own path to commission. Fourteen finishes. Two films. One catalogue.
This is how a film studio thinks, and it is how I have always worked. On a production, nothing is “a paint job.” Every surface treatment is specified, referenced, approved, and repeatable to the millimetre, because the camera will find any surface that lies. When I left the industry after twenty years, I kept that discipline. My studio does not sell paintings; it catalogues finishes—and this post is the catalogue’s front page.
The founding three: Blade Runner 2049
The catalogue opens where my public provenance is strongest. BR-01—The Police Spinner Fleet Finish is the treatment that defined the fleet: metal-powder silver base, hand-mixed deepening glazes, subtractive wear back to base metal, and dirty-down wash. BR-02—The Crash Finish is the one-of-a-kind: the crashed hero vehicle, crushed housings, scoured panels, and real silver gilt laid at the peak gleam of the crash edges. BR-03—The Restraint Finish is the counterpoint—the luxury spinner, where the base surface was the sprayers’ work and mine was the breakdown. Under a brief, I can still hear beside the vehicle: just here and there—mostly clean. The whole discipline lives in that instruction: knowing where “here and there” is and having the nerve to stop.
Three codes, three genuinely different disciplines. That was the founding logic, and it set the rule for everything that followed: a code is not a picture of a vehicle. A code is a technique, developed under production scrutiny, executed as an original work on canvas.
The eleven: Star Wars
The Star Wars side of the catalogue is wider because the work was wider—miniatures, full-size interiors, droids, costume figures, and chrome armour, produced at Pinewood and under Disney/Lucasfilm for displays that had to survive public inspection at touching distance.
Rather than a flat list, the eleven fall into five disciplines—and the discipline is what you are commissioning.
Organic weathering is where most people start. SW-01—The Falcon Hull Finish is layered panel discolouration, carbon scoring, and decades of in-universe wear, applied at studio scale to a model scanned from the original filming miniature. SW-04—The Hero Fighter Finish is the mission-worn language of a Resistance X-wing that had to read as flown hard: burnt-panel blacks, oxidised orange, and engine scorch. SW-06—The Heavy-Service Finish is chipped white over red livery with exhaust staining and panel-line grime—golden-era miniature weathering technique in the modern idiom. SW-07—The Imperial Armour Finish is battle-worn plating against sun-bleached cargo orange, matched directly to on-set reference.
Restraint finishes are the opposite skill and, in some ways, the harder one. SW-03—The Smuggler’s Hold Finish is the famous lounge: wear that has to read as thirty years of use, not paint. SW-05—The First Order Finish puts the weathering into near-black surfaces where everything lives in subtle tonal breakup, edge wear, and controlled sheen. SW-09—The Beauty Finish is a droid’s clean factory colour broken with desert dust, scuffing, and roll-wear—proof that weathering also means knowing when to whisper. If your interior cannot take heavy distress, these are your codes; they are the Star Wars descendants of BR-03.
The lived-in interior gets its own entry. SW-02—The Cockpit Finish is the full-scale treatment: aged panel work, worn console surfaces, and decades of patina at 1:1, developed on interior work produced for public display under Disney/Lucasfilm.
Graphic precision is a different toolbox entirely. SW-08—The Graphic Livery Finish is a hard-edged colour over brushed gunmetal—precision masking to screen-scale tolerances, not organic weathering at all. It exists in the catalogue to prove range: the same hand that ages a hull can hold a knife-edge line.
Surface transformation closes the set. SW-10—The Material Rendering Finish is paint doing the work of material itself: hard surfaces rendered to read as leather, fabric, and sun-bleached weave at arm’s length. SW-11 — The Battle-Worn Chrome Finish is the most unforgiving discipline there is. The chrome itself was the sprayers’ work—mass colour and surface are their trade, and theirs was flawless. My work was the breakdown: the smoking, the combat wear, and the history applied over a mirror where every stroke is visible and nothing can be hidden or undone. That division of labour is how film crews work—sprayers lay the surface, the paint effects artist gives it a life—and the breakdown is the discipline this code catalogues.
Why it ends at eleven
A small confession about the numbering. When I mapped the Star Wars finishes, the catalogue happened to close at SW-11—and SW11 is the London postcode I grew up in. Nobody planned it. But a catalogue that begins in a replicant’s Los Angeles and ends on the postcode at the time a boy first saw Star Wars in 1977 feels like it was numbered by something with a sense of story. So the Star Wars catalogue stays capped at eleven. Future finishes will open new sections; these fourteen are the founding set.
How commissioning works
Every code links from its Reference entry to my Commission page. The process is deliberately simple and deliberately personal: you quote the code — SW-04, BR-02, whichever finish speaks to your wall — choose a canvas scale (Collector’s Study 8″×10″, Composition Standard 11″×14″ or 12″×12″, Gallery Masterpiece 16″×20″), and email me directly. I review every request personally, and I keep a strictly limited queue, because the integrity of the finish is the entire product.
Each canvas is hand-executed, hand-signed, and individually numbered — never printed, never digitally reproduced, and, as I wrote in the K-Spinner post, never repeated. What arrives on your wall is the same discipline the camera approved, at a scale your room can live with.
The catalogue is open. Start in the Reference Library: Star Wars/Blade Runner 2049. Find your code, and begin.